Saturday, November 29, 2014
Friday, November 28, 2014
Patch #35 Comes Tonight!
More information on the patch here!
This patch brings some fixes to Viridian Bog. They have apparently toned down the fog effects on the map. Personally, I think having so much stuff to get stuck on was a bigger problem, but hey, UPDATES!
This patch brings some fixes to Viridian Bog. They have apparently toned down the fog effects on the map. Personally, I think having so much stuff to get stuck on was a bigger problem, but hey, UPDATES!
A Lengthy Love Affair: III
Greetings MechWarriors,
Over the past few posts, I have been talking about my
adoration for Highlander pilots and their unique maneuver. This time, I’d like
to take a peek into what would happen in real life to a Light Mech caught in
the path of a dropping Highlander! There are a number of simplifying
assumptions that I will make to ball-park useful numbers. This will include the
values for acceleration due to gravity, wind resistance, the reality of three
dimensional vectors, etc, etc. Although these assumptions remove us from the “real
world” and are somewhat idealized, they will allow us to fill in as many gaps
as we can to come to a conclusion. And, let’s be real here, there are some
details that we just can’t get from a work of fiction!
So, let’s start by determining, as best we can, what the
jump capacity of a Highlander is. A 90m jump capacity is what is listed on sarna.net,
but a 20m jump capacity is listed in MWO. We’ll split the difference and assume
the jump capacity of the average Highlander is 55m. Next, we need to determine the height of a Light Mech for us
to crush. An Atlas is referenced as being 13-15m tall. A Jenner, being an
average Light, would stand just under half as tall. So, let’s assume that a
Jenner is 6m tall.
So, what this tells us is that a Highlander will be able to
produce around a DY of
55m. At the peak of its ascent, the Highlander’s +/ -Vy and +ay will
be zero, as it’s no longer traveling upward. Given the height of a Jenner, the
Highlander will only have 49m to fall before it strikes the Jenner. Now, we
need to determine how fast the Highlander will be traveling when it strikes that puny Jenner. To do this, we will assume that the acceleration due to
gravity is what it is at sea-level on Earth, ~9.81m/s2. For
simplicity, we will assume that the Highlander travels all 49m without
experiencing positive acceleration or external forces. Given the change in
position and the acceleration during motion, we can determine the amount of
time it would take the Highlander to strike the Jenner.
DY = a0
Dt2/2 + VY0Dt
This equation states: The change in position is equal to the
initial acceleration multiplied by the (change in time)2 all divided
by two PLUS the initial velocity multiplied by the change in time. Because our
Highlander is not moving when it comes to the peak of its jump, the initial
velocity is zero. The initial acceleration is not zero because the Highlander’s
acceleration has simply changed from a net positive to a net negative, or it is
always experiencing gravity. Simplified, we’re left with:
Dt = sqrt(2DY/a0)
Plugging in our known values, we are able to determine that
the Highlander’s descent will last 3.35 seconds! Now, that’s moving pretty
quick! Next, let’s determine the velocity at the time of impact.
DVy
= a0Dt + VY0
Again, our initial velocity is zero, so, we’re able to
simplify the equation once more.
DVy
= a0Dt = (9.81m/s2)*(3.35s)
= 32.85 m/s
There, we have now determined how fast an average Highlander
would be travelling when it strikes a Jenner after a full jump in Earth
equivalent gravity. How exciting! But, you may be wondering where we are to go
from here if we want to find the amount of force a Highlander would impart on a
Jenner. Next time, we’ll continue our look into the details of that very
question! Anyone that is interested in reading ahead will find what they’re
looking for from the concept of momentum and impulse!
Good luck and good hunting, pilots.
Sources:
http://www.sarna.net
http://mwomercs.com/forums/topic/4688-mwo-battlemech-scale/
Sources:
http://www.sarna.net
http://mwomercs.com/forums/topic/4688-mwo-battlemech-scale/
Monday, November 24, 2014
An End to the Tournament
Greetings MechWarriors,
This morning marks the end of this weekend's MechWarrior Online Tournament! Congratulations to everyone that completed the challenge and who was handsomely rewarded for their efforts!
This was the first tournament that I have participated in and let me tell you, what a grind this one was. The objective of this tournament was to obtain 20 Tournament Points. These Points could be earned in only one way: get at least one kill, at least one assist, survive the match, and win. Sounds easy right? Well, maybe it was for some, but I thought it was a little grueling and, at times, demoralizing. However, I'd like to personally thank whoever it was at Piranha Games that decided to give everyone three days of Premium Time (normally a paid-for service) starting after their first Point! Thanks, pal and/or gal! That really helped me a lot. With Premium Time you gain an extra 50% to your match C-Bills and Exp. That means that while grinding for the prize, I would gain an 80% C-Bill bonus while running my Hero Mech and a 50% experience bonus as well! F-to-the-yeah, buddy!
The prize for suffering slightly through this tournament was a brand new, crisp, fresh-out-of-teh-box, VTR-9S, Victor. Competition was stiff, but at least a couple of people in my Unit got theirs! Here's a picture of mine.
Now, after all that has been said, I must also say this: I don't like Ultra AC/5's, of which, the Victor has two. I'll write a post someday as to why I don't like them, if it wasn't obvious after using one. So, once again I'm looking into different builds. I have since changed a couple of the ones that I posted before, but we'll talk about them another day. I've already gone on long enough, so here's a screenshot of what I was thinking for my VTR-9S.
No matter how much I play with this Mech, it will only ever be my second favorite Victor. This would be my first.
Good luck & good hunting, pilots.
This morning marks the end of this weekend's MechWarrior Online Tournament! Congratulations to everyone that completed the challenge and who was handsomely rewarded for their efforts!
This was the first tournament that I have participated in and let me tell you, what a grind this one was. The objective of this tournament was to obtain 20 Tournament Points. These Points could be earned in only one way: get at least one kill, at least one assist, survive the match, and win. Sounds easy right? Well, maybe it was for some, but I thought it was a little grueling and, at times, demoralizing. However, I'd like to personally thank whoever it was at Piranha Games that decided to give everyone three days of Premium Time (normally a paid-for service) starting after their first Point! Thanks, pal and/or gal! That really helped me a lot. With Premium Time you gain an extra 50% to your match C-Bills and Exp. That means that while grinding for the prize, I would gain an 80% C-Bill bonus while running my Hero Mech and a 50% experience bonus as well! F-to-the-yeah, buddy!
The prize for suffering slightly through this tournament was a brand new, crisp, fresh-out-of-teh-box, VTR-9S, Victor. Competition was stiff, but at least a couple of people in my Unit got theirs! Here's a picture of mine.
Now, after all that has been said, I must also say this: I don't like Ultra AC/5's, of which, the Victor has two. I'll write a post someday as to why I don't like them, if it wasn't obvious after using one. So, once again I'm looking into different builds. I have since changed a couple of the ones that I posted before, but we'll talk about them another day. I've already gone on long enough, so here's a screenshot of what I was thinking for my VTR-9S.
No matter how much I play with this Mech, it will only ever be my second favorite Victor. This would be my first.
Good luck & good hunting, pilots.
Sunday, November 23, 2014
A Lengthy Love Affair: II
Greetings MechWarriors,
Last time we took a look at the infamous Highlander! Let’s
pick up where we left off. The unique maneuver that Highlander pilots took a
keen interest in was simply referred to as the “Highlander Burial”. Did these
pilots use an exceptional array of weapons? Did they learn the time-honored “Duck
and Cover” art of denial? Did they have extraordinary camouflage technology?
Heck no, they had jump capacity!
Highlander pilots used their Mechs as one big, rootin’,
tootin’ pile driver. That’s right, after launching their Mechs 60 meters into
the air; these pilots would bring their Highlander down on top of the enemy!
Any light Mech caught in this unfortunate situation would promptly become a
permanent part of the landscape. What a daring move! This technique would go on
to become almost an art form amongst Highlander pilots. The move gained so much
prominence that it wasn't long before each Highlander was outfitted with
reinforced legs! Now, that’s a smashing story.
The Highlander would go through many changes to its
armaments, all the way up through the Jihad Era in 3068, but the “Highlander
Burial” was here to stay. As the Civil War Era began, the Highlander steered
away from long range support in favor of urban warfare and close quarter brawls.
A prominent example would be the HGN-734 produced by our Brothers in the Lyran Alliance! The conditions that give a Mech a swath of cover in urban
environments also gave the Highlander even more opportunities to pave the
roadways with pesky, scouting lights.
And so concludes our brief look into the history of the
Highlander and the tactics employed by its pilots. Now, if you’re anything like
me, you’re dying to look at the math behind such a crushing exchange! Next
time, we’ll run the numbers.
Good luck & good hunting, pilots.
Sources:
http://www.masterunitlist.info/
http://www.sarna.net/wiki/Main_Page
Sources:
http://www.masterunitlist.info/
http://www.sarna.net/wiki/Main_Page
My First Video Post!
Greetings MechWarriors,
[LMC]Douglas G and I on HPG Manifold last night trying to get points for this weekends tournament. More information on the tournament: Here.
I'll do what I can to work on the quality of these videos as we go along. I hope you enjoy!
Wednesday, November 19, 2014
A Lengthy Love Affair: I
Greetings MechWarriors,
The history of the Mech l would like to talk about today involves a little bit of my own history as well. As a youngin’, I was always interested in the classic “cut-away” books that featured depictions of the internal workings of a chosen subject. I remember having a book on castles that I really enjoyed. There were many new things to learn about, including the “Forget Me Not”, a style of imprisonment eerily similar to the dreaded oubliette. I was probably as interested in the scenes of battle used to describe the caste defenses as I was in the infrastructure: farming, peasant life, and the like.
The history of the Mech l would like to talk about today involves a little bit of my own history as well. As a youngin’, I was always interested in the classic “cut-away” books that featured depictions of the internal workings of a chosen subject. I remember having a book on castles that I really enjoyed. There were many new things to learn about, including the “Forget Me Not”, a style of imprisonment eerily similar to the dreaded oubliette. I was probably as interested in the scenes of battle used to describe the caste defenses as I was in the infrastructure: farming, peasant life, and the like.
It wasn’t until I was about 12-13 years old that I came
across one of my favorite adult “cut-away” books. BattleTech: The Return of Kerensky. Technical Readout: 3050. This edition covered the new technology that was
being used at the time and included a never before featured Clan Mech. This
book was my first real introduction into the BattleTech universe and I used it
to whole-heartedly drive me imagination wild. There was however, one Inner
Sphere Mech in particular that really took my heart; the uniquely strategic
Highlander.
At a whopping 90 tons and with an M-7 Gauss cannon to tout,
the Highlander was already a formidable opponent from the start. Though the gauss
cannon and a torso mounted LRM-20 could effectively keep an enemy at bay, a Light
pilot would have dual medium lasers and a friendly SRM6 to answer to in the
shorter ranges. During its introduction in 2592, the Highlander was the heaviest
Mech to feature jump jets. Any medium Mech pilot could testify to the saving
grace that is jump jets. I know they’ve saved me and my Wolverine many times
over. Even during its early days, Highlander pilots found a unique use for
flying a large building more than 60 meters into the air. This Mech made the “Highlander
Burial” a House-hold name. Next time, we’ll find out why and more.
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