Saturday, January 10, 2015

Melee Weapons and You : I

Greetings Mechwarriors,

3023: what a year to be a Merc. This year saw renewed contracting of two of the most highly regarded Merc units in the Inner Sphere, Kell Hounds and Wolf’s Dragoons. The Thumpers were also formed by Defiance Industries, who soon after disbanded the unit, to showcase their assault Mech capabilities. The Thumpers would later contract with the Lyran Commonwealth, the Free Rasalhague Republic, and the Capellan Confederation. Gilmour MilTech manufacturing was also formed and specialized in serving the Merc community with custom rebuilds and refurbishing. A good year to be a gun for hire, for sure! What more does a Merc need other than a generous contract?

“But the year is now 3050”, you might protest, “who cares about the Mercs of that time!?” Rest assured, I don’t care much either. I’d like to talk about another important, although Merc inspired, development in 3023. One that many hope will someday affect the players of MWO. Yes, that’s right, melee weapons!

Many fans of the Battletech universe will instantly recognize the popular Axman Battlemech. I know I do, but that is mostly due a childhood friend owning one of these puppies. Who needs lasers and missiles when you have a massive axe that can cleave the limbs from your enemy!? It was not uncommon for Mech pilots to wield trees or steel beams when low on ammo, but these were far from being standard issue! Although being one of the more recognizable Mechs of Battletech, the Axman was not the first Mech to feature a melee weapon. 3023: Enter Lyran innovation and the Hatchetman! The Hatchetman’s massive popularity comes from the multiple innovations incorporated in its design and later variants would provide impressive lethality.

When shopping around for a Mech capable of urban combat, search no further than the Hatchetman. With its jump capabilities, AC/10, substantially capable targeting computer, eleven heatsinks, unique full-head ejection system, and scale hatchet, the Hatchetman has a little bit of everything for everyone. Imagine slipping in and out of buildings, bidding your time, until you see your chance! With a quick lunge forward and a stroke of your hatchet, you could rend an arm or leg “clean” off an enemy Mech! Follow with an AC round to the core and that’s a job well done.

So, who in MWO wants their Hatchetman? Their Axman, Scarabus, Nightsky, Flashfire, Ti Ts’ang, No-Dachi, Berserker, or Buccaneer? All of these Mechs would have been in circulation during the 3050-3060 period and featured different kinds of melee weapons. There are many things in MWO that would need to be addressed if melee weapons were to be integrated. Balancing the game, at least, after such an addition would be an interesting challenge. Next time, I'll talk more about why I don't think this mechanic would work in MWO, even though I wish it could!

Good luck and good hunting, pilots.





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